You, as Fiona, receive an anonymous text message from an unregistered number. They ask you to play a game. Out of curiosity (and due to their persistence), you accept. You experience a roller-coaster of emotions at the event of having to kill people you may have thought of killing at least once before. Scared for your own life and safety, you continue the game.

This is an interactive fiction that consists of two different endings aimed to scare the reader by producing a sense of vulnerability when faced with an unknown danger.